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Table style

Spider Solitaire

Time
0:00
Moves
0
Score
500
Number of suits

Keys: D deal a row, Z undo, H hint, N new deal

How to play Spider

Spider is played with two packs, 104 cards. You win by building eight complete runs, each in one suit from king down to ace. A finished run leaves the table by itself, and when all eight are gone the game is won.

The layout

Fifty-four cards are dealt into ten columns, six cards in the first four and five in the rest. Only the top card of each column is face up. The other 50 cards wait in the stock at the top left, enough for five more rows of ten.

Moving cards

Tap a card to send it to the best place it fits, or drag it there yourself. A tapped card goes onto its own suit when it can.

Dealing a new row

Tap the stock to deal one more card onto every column. You can do this five times. Every column must have at least one card in it first, so fill any empty column before you deal. The one exception is when fewer than ten cards are left on the table.

One, two or four suits

The number of suits sets how hard the game is. With one suit every card is a spade, so every run you build can be moved. With two suits, spades and hearts, a run of mixed suits is stuck until you sort it out. Four suits is the full game and is hard to win. Changing the setting takes effect on your next deal.

Scoring

EventPoints
Start of the deal500
Each move, and each row dealt−1
Each run completed+100

Undoing a move puts the score back as it was.

Tips for winning more often

Can every deal be won?

No. Spider deals here are a plain shuffle, and some cannot be won. Almost every one-suit deal can be won with care. Two suits is a good deal harder, and four suits is hard to win at all. If a game is stuck, use Undo to try another line, or start a new deal.