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Table style

What is a trick-taking game?

Everyone plays one card in turn, and those four cards are a trick. You must play a card of the suit that was led if you have one. The highest card of that suit takes the trick, unless somebody who had none of the suit played a trump, and whoever takes the trick leads to the next one. That is the whole engine, and it drives hundreds of card games.

What changes from game to game is what the tricks are for. Here you play each one against three computer players: Mabel on your left, Otto across the table and June on your right.

The one where you try to lose

Hearts has no trumps, no bidding and no partner, which makes it the easiest of the three to pick up. Every heart you take costs a point and the queen of spades costs thirteen, so the skill is in ducking tricks and passing your danger on to somebody else. Unless you take every point there is, which is called shooting the moon and turns the hand upside down. Lowest score wins when someone reaches 100.

The one where you keep a promise

Spades is played in pairs: you and Otto against Mabel and June. Before each hand you say how many tricks you expect to take, and your side must take at least as many as the two of you bid. Spades are always trumps. Take too few and you lose the lot; take too many, too often, and the extras cost you as well. First side to 500 wins.

The one that is over in five tricks

Euchre is also played in pairs, with only 24 cards and five tricks to a hand. One card is turned up and the players decide in turn whether its suit will be trumps. The side that chooses has to win three of the five tricks or be “euchred”. The two jacks of the trump colour, the bowers, outrank everything. First side to 10 points wins.

At a glance

GameSidesCardsTrumpsA handThe winner
HeartsEveryone for themselves52None13 tricksLowest score when someone reaches 100
SpadesYou and Otto against Mabel and June52Spades, always13 tricksFirst side to 500
EuchreYou and Otto against Mabel and June24Chosen each hand5 tricksFirst side to 10

A game of any of the three usually runs to about eleven hands. In Euchre those hands are five tricks each, so a whole game is less than half the length of the other two.

Which should I start with?

The words you will meet

Mabel, Otto and June

The three computer players sit in the same seats in every game, and Otto is your partner in Spades and Euchre. They play a sensible, steady game and they play fair: each one sees only what a person in that seat would see, which is their own cards and what has been played. Otto does not know your hand, and nobody signals.

What every game here has